Druid


Level 1

FLLI – Flickering Light – Party – 3 SpPt

An imaginary torch illuminates the area around the party. Lasts only short.

CLWO – Close Wounds – Character – 4 SpPt

Heals a character for 1-6 HP.


Level 2

LIST – Lion Strength – Combat: Character – 3 SpPt

Increases strength of a character for 5 combat rounds.

SMMO – Smooth Movement – Combat: Character – 3 SpPt

Increases dexterity of a character for 5 combat rounds.


Level 3

LOBR – Logi's Breath – Combat: Group – 8 SpPt

Throws a flame at a group of monsters for 3-13 HP.

MOON – Moonlight – Party – 5 SpPt

Creates strong moonlight at night and in dungeons. Stronger and lasts longer than FLLI.

HECU – Herbal Cure – Character – 6 SpPt

Heals a character for 2-12 HP.


Level 4

HEEN – Heroic Enhancement – Combat: Character – 7 SpPt

Gives a character super melee power for 10 combat rounds.

PAPO – Pack Power – Combat: Party – 8 SpPt

Increases the strength of the whole party for 10 combat rounds.


Level 5

AISH – Air Shield – Party – 11 SpPt

Lowers AC by 2 for the whole party.

REST – Restore Health – Party – 15 SpPt

Restores 7-12 HP for every character.


Level 6

SULI – Sunlight – Party – 12 SpPt

Imitates sunlight around the party, best light spell. Lasts until dispelled.

CUPA – Cure Paralysis – Character – 19 SpPt

Cures paralysis of a single character.


Level 7

MASH – Massive Shield – Party – 24 SpPt

Like AISH, but it lasts until dispelled.

CUPO – Cure Poison – Character – 19 SpPt

Cures slow and fast poison but does not work for deadly poison.




Conjurer


Level 1

DITR – Disarm Trap – Misc. – 1 SpPt

Using telekinesis, chest traps are disarmed from a distance.

WIFI – Wild Fire – Combat: Group – 4 SpPt

Creates a fire and hits every monster of a group for 3-9 HP.


Level 2

PARA - Paralyse – Combat: Single – 4 SpPt

Paralyses a single foe.

PAST – Pain Strike – Combat: Single – 7 SpPt

Create pain in a single foe, 12-17 HP.

ARLO - Arcane Location - Misc - 4 SpPt
The walls will tell the location of the party in dungeons.


Level 3

FLCO – Floating compass – Party – 7 SpPt

Creates a floating compass before the caster, lasting a day.

LEVI – Levitation – Party – 9 SpPt

Party floats above the ground, avoiding traps, lasts one day.

RABI - Rat Bite – Combat: Single – 7 SpPt

Inflicts lower poison to a single foe.


Level 4

MAPA – Mass Paralyse – Combat: Group – 9 SpPt

Paralyses a whole group of monsters.

SUWO – Summon Wolf – Special Slot – 10 SpPt

Summons a werewolf from the depths of the astral world.


Level 5

MABL – Manannans Blow – Combat: Group – 15 SpPt

Sends a powerful storm in the direction of a group of foes, inflicting 12-17 HP each.

POST – Poison Strike – Combat: Group – 15 SpPt

Inflicts slow poison to a group of monsters.


Level 6

ADCO – Advanced Compass – Party – 15 SpPt

Also shows the location of the party in dungeons, relative to the entry stairs. Lasts until dispelled

STFO – Stone Foe – Combat: Single – 17 SpPt

Tries to stone a single foe.


Level 7

CUST – Cure Stoning – Character – 20 SpPt

Brings a stoned character back to normal condition.

ARTE - Arcane Teleport - Misc. - 22 SpPt

Teleports the party across a dungeon. Does not work in dungeons with corrupted ether.




Wizard


Level 1

SNBI - Snake Bite – Combat: Single – 13 SpPt

Inflicts fast poison to a foe.

HEPO – Heroic Power – Combat: Party – 12 SpPt

Gives the whole party super melee power for 10 combat rounds.


Level 2

REPO – Revert Poison – Character – 17 SpPt

Cures deadly poisoning.

REHE – Restore Health – Character – 19 SpPt

Fully heals a character but doesn't cure diseases.


Level 3

BESP – Benefit Spell – Party – 50 SpPt

Casts LEVI, FLCO, SULI, MASH and ADCO at once, the effects lasting until dispelled.

YOFO – Youth Fountain – Party – 24 SpPt

Reverses the effect of ageing for one character.

HEDE – Helper Demon – Special Slot – 22 SpPt

Summons a powerful Demon to fight for the party.


Level 4

COFI – Cold Field – Combat: All – 23 SpPt

Creates a field of frost, dealing 9-34 HP to all foes.

POCL – Poison Cloud – Combat: Group – 27 SpPt

Poisons a whole group with fast poison.


Level 5

COAG – Cold Agony – Combat: Group – 28 SpPt

Ice crystals are created, dealing 34-44 HP to a group of foes.

KILL – Kill Foe – Combat: Single – 25 SpPt

If successful, kills a single foe.


Level 6

HEAL – Heal – Party – 31 SpPt

Heals the party completely. Doesn't cure diseases.

BUST – Buri's Ice Storm – Combat: All – 39 SpPt

A giant ice storm ist created over all foes, dealing 33-48 HP to all foes.


Level 7

DEPO – Deadly Poison – Combat: Foe – 35 SpPt

Inflicts deadly poison to a foe.

ANTI – Antidote – Party – 40 SpPt

Cures every poison in the party.




Archmage


Level 1

CUDI – Cure Disease – Character – 19 SpPt

Cures all diseases of a character.


Level 2

LIBO – Lightning Bolt – Combat: Group – 30 SpPt

Fires a lightning bolt into a group of foes and does 56-81 HP.


Level 3

CUAL – Cure All – Party – 32 SpPt

Cures all diseases of the whole party.


Level 4

MAPO – Mass Poison – Combat: Group – 38 SpPt

Inflicts deadly poison to a whole group.


Level 5

SHEA – Shake Earth – Combat: All – 41 SpPt

Earthquake. All foes take 70-120 HP.


Level 6

CURE - Cure – Party – 40 SpPt

Restores full health of all characters and cures all diseases including ageing.


Level 7

LIRE – Life Return – Character – 43 SpPt

Resurrects one player character and gives him perfect health. If the character isn’t dead, the spell cures all wounds and diseases. Does not work with summoned characters in the special slot.

AGRA – Agrona’s Rage – Combat: All – 60 SpPt

Agrona will torment all enemies for 130-200 HP.




Combat: Only usable in combat

Single: Affects a single foe in a group of monsters

Group: Affects a group of monsters

All: Affects all groups of monsters


Character: Affects a single character or special slot

Special Slot: Summons a monster or a demon into the special slot

Party: Affects the whole party